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OENG1209 Engineering Science

Kinematics: describing motion

Learning objective

Apply kinematic equations to solve and explain constant-acceleration, free-fall, projectile, and relative-motion problems.

Week 2 lecture overview

OENG1209 Engineering Science · Kinematics · Dr Cuong Tan Nguyen. Kinematics describes motion in one dimension and in a two-dimensional plane.

Topics from the lecture

  1. Velocity and acceleration in one dimension.
  2. Constant-acceleration motion.
  3. Free-fall motion.
  4. Projectile motion in a two-dimensional plane.
  5. Relative motion and reference frames.

Describe one-dimensional motion

Build motion equations from one trip

Choose right as positive. A car moves from 2 m at 0 s to 7 m at 5 s. Build each idea one step at a time.

Step 1 of 5

1. Initial position0 s · 2 m

Position tells us where the car is.

xᵢ means initial position.

xi=2 m

Try average and instantaneous velocity

Try the same idea below. The simulator first finds average velocity between A and B. Move t₂ toward t₁: the time interval shrinks, and the result approaches the instantaneous velocity at A.

vavg=ΔxΔtv=dxdt

With your values

vavg=12.2543.502=5.50v(t1)=2×2=4
s
s

vavg = 5.50 position units/s; v at t₁ = 4 position units/s.

Secant approaching a tangent

Average slope 5.50 · tangent slope 4

The solid line joins points A and B and shows average velocity. The dashed line touches the curve at A and shows instantaneous velocity. Move t₂ toward t₁ to make the two slopes converge.

Current values for the secant and tangent
PointTime (s)PositionSlope represented
A24Tangent: 4
B3.5012.25Secant A–B: 5.50

Connect the quantities

See how one motion quantity leads to the next

Start with position. Each step shows what changes and the equation that measures that change.

Step 1 of 3

1. Position → displacementchange in position

Compare the final position with the initial position.

final position − initial position = displacement

Δx=xfxi

Interpret the motion illustrations

Acceleration signs shown in the lecture
MotionAccelerationMeaning
Moving in the positive direction and speeding upPositiveVelocity becomes more positive.
Moving in the positive direction and slowing downNegativeA brake can produce acceleration opposite the motion.
Moving in the negative direction at constant velocityZeroVelocity is negative but is not changing.

Use constant acceleration

These equations apply only when acceleration is constant. Delta x is the displacement x - x zero, v zero is the initial velocity, and t is the elapsed time from the chosen initial instant.

A car in motion

A single compact car travels along a level campus road. This optional image provides familiar context; the adaptive diagram, equations, and data below contain the instructional detail.

Plain explanation

Constant acceleration means velocity changes by the same amount in each equal time interval. The equations connect initial velocity, acceleration, elapsed time, displacement, and final velocity.

Explore changing variables

This interactive application uses the lecture's constant-acceleration equations. Change the variables and inspect the result visually, numerically, or as a text conclusion.

Explore the constant-acceleration graphs

This interactive version of the lecture's static graphs connects acceleration, velocity, and displacement without requiring visual graph reading. The canvas and semantic table both cover 0 to the selected time.

v=v0+atΔx=v0t+12at2

With your values

v=0+(2×4)=8 m/sΔx=(0×4)+12(2×42)=16 m
Object appearance
m/s
m/s²
s

v = 0 + (2 × 4) = 8 m/s; Δx = 16 m.

Constant acceleration

At 4 s · v = 8 m/s · Δx = 16 m

The upper diagram places the selected point or car at the same calculated displacement and points the velocity arrow in its direction of travel. Changing the object appearance does not change the motion. The lower solid and dashed plots show velocity and displacement over exactly the selected interval.

Values equivalent to the velocity and displacement plots
Time (s)Acceleration (m/s²)Velocity (m/s)Displacement (m)
0200
2244
42816

Three useful relationships

Watch speed grow

The car starts still. Each second, it gains 2 metres per second of speed.

Start0 m/s

  1. Start0 m/s
  2. 1 s2 m/s
  3. 2 s4 m/s
  4. 3 s6 m/s
  5. 4 s8 m/s

starting speed + speed gained = final speed

0 + (2 × 4) = 8 m/s

Here the car moves in the positive direction, so its speed and velocity have the same number.

v0+a×t=v

See the three equations

v=v0+atvelocity from timeΔx=v0t+12at2displacement from timev2=v02+2aΔxvelocity from displacement

Symbol guide

v
Final velocity at the selected time, measured in metres per second (m/s).
v₀
Initial velocity at the chosen starting time, measured in metres per second (m/s).
a
Constant acceleration: the signed change in velocity each second, measured in metres per second squared (m/s²).
t
Elapsed time from the chosen starting instant, measured in seconds (s).
Δx
Signed displacement: final position minus initial position, measured in metres (m).

Choose from the known values

Choose a constant-acceleration equation from the known and unknown quantities
If the problem givesAnd asks forStart with
v zero, a, tvv = v zero + at
v zero, a, tΔxDelta x = v zero t + one-half at squared
v zero, a, Delta xvv squared = v zero squared + 2a Delta x

Follow the reasoning

  1. Choose the axis and positive direction. Write every position, velocity, and acceleration using that convention.
  2. List known and unknown quantities. Include units and distinguish vectors or signed components from magnitudes.
  3. Choose an equation without an extra unknown. Use only a constant-acceleration equation that matches the available quantities.
  4. Calculate and interpret. Check units, sign, magnitude, and whether the result is physically reasonable.

Derive the relationships

  1. Start from the definition of constant acceleration. a = (v final − v initial) / (t final − t initial). Set the initial time to zero, the elapsed final time to t, v initial to v₀, and v final to v. Rearranging gives v = v₀ + at.
  2. Use the average velocity for a straight velocity-time line. For constant acceleration, average velocity is (v₀ + v) / 2. Since displacement is average velocity multiplied by elapsed time, Δx = [(v₀ + v) / 2]t.
  3. Substitute the velocity relationship. Substituting v = v₀ + at gives Δx = v₀t + ½at². Eliminating time between the equations gives v² = v₀² + 2aΔx.
  4. Confirm the result by integration. Integrate a = dv/dt from v₀ to v to obtain v = v₀ + at. Then integrate v = dx/dt = v₀ + at from x₀ to x to obtain x − x₀ = v₀t + ½at².

Read the three graph shapes

Graph relationships for constant acceleration
GraphShapeWhat its slope means
Acceleration against timeHorizontal line at aAcceleration remains constant.
Velocity against timeStraight line, v = v₀ + atThe slope is acceleration a.
Position against timeQuadratic curve, x = x₀ + v₀t + ½at²The tangent slope is instantaneous velocity.

Lecture example: accelerating race car

A race car starts from rest, accelerates constantly at 5.00 metres per second squared, and travels 100 feet, or 30.5 metres.

  1. Find the final speed. Use v² = v₀² + 2aΔx: v = √(2 × 5.00 × 30.5) = √305 = 17.5 metres per second.
  2. Find the elapsed time. Use v = v₀ + at: t = 17.5 / 5.00 ≈ 3.5 seconds.
  3. Compare average-velocity calculations. (17.5 + 0) / 2 = 8.75 metres per second. Using the rounded time gives 30.5 / 3.5 ≈ 8.71 metres per second; the small difference is rounding.

Model free fall

In ideal free fall, gravity is the only force that affects the motion and air resistance is negligible. Near Earth's surface, use g = 9.81 metres per second squared. If upward is positive, a sub y = -g.

Releasing a ball

An open hand has released one ball above a padded gym mat. This optional image provides familiar context; the adaptive diagram and explanation below describe the ideal free-fall model.

Plain explanation

Free fall is constant-acceleration motion caused only by gravity. Near Earth, every object has the same downward acceleration when air resistance is ignored, so the usual constant-acceleration equations apply.

Watch gravity change velocity

Up is positive, so a downward velocity has a minus sign.

Step 1 of 3

Release0 s · 0 m/s

The ball starts from rest.

Does a heavier object fall faster?

No—not in true free fall. When air resistance is negligible, mass and shape do not change the acceleration. A feather and a bowling ball released together in a vacuum fall with the same acceleration. The lecture links to a vacuum free-fall demonstration.

Upward-positive free-fall equations

v=v0gtvertical velocityΔy=v0t12gt2vertical displacementv2=v022gΔyvelocity from displacementt=2hgfall time when released from rest through downward distance h

The minus sign comes from the chosen upward-positive axis, not from a separate free-fall rule. Choose downward as positive and the sign of g changes consistently.

Resolve projectile motion

Treat horizontal and vertical motion as two components with the same elapsed time. With negligible air resistance, horizontal acceleration is zero and vertical acceleration is -g when upward is positive.

The lecture diagram shows a projectile launched at speed v₀ and angle θ. Its velocity splits into a horizontal component v₀ cos θ and a vertical component v₀ sin θ. Successive positions are equally spaced horizontally because horizontal velocity is constant; their vertical spacing changes under gravity, producing a parabolic path.

After releasing a ball

A student follows through after releasing one ball across a campus field. This optional image provides familiar context; the equations, interactive model, and data below describe projectile motion.

Plain explanation

One curved projectile path can be analysed as two motions happening together. Horizontally, velocity stays constant. Vertically, gravity changes velocity. The shared time connects the two calculations.

Component model

v0x=v0cosθvx=v0x=v0cosθ=constantΔx=(v0cosθ)thorizontal displacementvy=v0sinθgtvertical velocityΔy=(v0sinθ)t12gt2vertical displacementvy2=(v0sinθ)22gΔyvertical velocity from displacement

Lecture example: car leaving a horizontal cliff

A stunt driver drives a car off a 10.0 metre high cliff at 20.0 metres per second in the horizontal direction. How far does the car land from the base of the cliff?

  1. Identify the initial velocity vector: v₀ = [20, 0], so v₀x = 20.0 metres per second and v₀y = 0.
  2. Identify the known values: y₀ = 10.0 metres and g = 9.81 metres per second squared.
  3. Find the fall time: set ground level to y = 0, so 0 = 10.0 - one-half × 9.81 × t squared. Therefore t = 1.43 seconds.
  4. Find the horizontal distance using the same time: x(1.43) = 20.0 × 1.43 = 28.6 metres.
x=v0xty=1012gt2

With your values

x=20×1.43=28.60 my=1012(9.81×1.432)=0 m
Object appearance
m/s
s

x = 28.60 m, y = 0 m, vy = -14.03 m/s.

Horizontal launch from a 10.0 m cliff

x = 28.60 m · y = 0 m

The solid curve is the path of the selected point or ball. The appearance does not change the calculation. The horizontal arrow stays constant because horizontal acceleration is zero. The downward arrow grows because gravity changes vertical velocity. Both components use the same elapsed time.

Current horizontal-cliff calculation
Time (s)Horizontal speed (m/s)Horizontal distance (m)Height (m)Vertical velocity (m/s)
1.432028.600-14.03

Change reference frames

A measured velocity depends on the observer's reference frame. For object C and frames A and B, the lecture gives the Galilean velocity transformation by first relating their position vectors.

Plain explanation

Two observers can assign different velocities to the same object because the observers may also move relative to each other. The transformation equation converts a measurement from one frame to another.

Compare what two observers measure

The same moving person can have a different measured velocity in each frame.

Step 1 of 3

Amy measures Carlos+5 m/s

Amy uses her own reference frame.

Position-vector relationship

rCB=rCA+rAB

In the source diagram, A and B are coordinate-frame origins and C is the object. The vector from B to C equals the vector from A to C plus the vector from B to A. Differentiating this relationship with respect to time gives the velocity transformation.

vCB=vCA+vABvBA=vCAvCB

With your values

vBA=5(-10)=15 m/s
Velocity marker
m/s
m/s

vBA = 5 − (-10) = 15 m/s.

Relative velocity between reference frames

Bill relative to Amy = +15 m/s

Every arrow begins at zero. Its direction shows the velocity sign and its length shows magnitude. The selected point or car marks the arrow endpoint and does not represent position. Subtracting Carlos's Bill-frame velocity from his Amy-frame velocity gives Bill's velocity relative to Amy.

Current relative-velocity relationship
RelationshipVelocity (m/s)Direction
Carlos relative to Amy5Positive
Carlos relative to Bill-10Negative
Bill relative to Amy15Positive

Velocity transformation

vCB=vCA+vAB

In the lecture scenario, Amy measures Carlos at +5 metres per second, while Bill measures Carlos at -10 metres per second. Bill therefore moves at +15 metres per second relative to Amy.

Learning support noted in the lecture

The final annotated page directs students to these RMIT study supports:

This provisional range includes the classroom transition into the support presentation and short Vietnamese speech. Language boundaries, speaker identities, and wording require teacher review.

Student Academic Success services

  • The Learning Advising Team within Student Academic Success (SAS).
  • Peter Moore and Josh Reed for writing support.
  • The SAS website, with the handwritten references “1.4.36 learning advisors” and “2.4.40 engineering tutors.”
  • The Learning Lab for writing and mathematics learning support.

The handwritten source gives the address sas.rmit.edu.vn. Availability and current contact details should be checked with RMIT.